
Having the Master Trader perk will give the player character an automatic 25% off all goods, and the Good Natured trait will provide a +15% to the Barter skill.īarter is noticeably effective in 2 in case of limited funds. Like Fallout, the skill only affects the prices for the vendor's items the player character's items are always worth the same. Karma for Fallout): -25/+0/+50% to Barter skill for Bad/Neutral/Good reputation, hidden
Difficulty Level: +20/+0/-10% to non-weapon skills for Easy/Normal/Hard difficulty. 24–96 hours after dose: -2 Charisma per dose (up to -4% Barter skill per dose). 0–24 hours after dose: +1 Charisma per dose (up to +2% Barter skill per dose). Singing with Patrick the Celt: +1 Charisma (up to +2% Barter skill). Master Trader perk: +25% Barter skill, hidden. Leveling up: +1/+2% for each non-tagged/ tagged skill per skill point assigned.
Tagging Barter skill (at character creation or with Tag! perk): +20% Barter skill. Generally, the higher the Barter skill, the lower the purchase price will be. Rad-X has a base value of 300 caps but may be purchased for as much as 3,000 caps, or combat armor has a base value of 6,500 caps and may be purchased for as much as 65,000 caps. However, this is often offset by ease at which caps can be generated using the Gambling skill.ĭepending the level of Barter skill, item prices may be as high as 10x the value of an object, eg.
The player character's offer prices to the merchant are always the same as the base value of the item, regardless of Barter skill level.īarter can more effective in Fallout compared to Fallout 3 and later, due to a low number of caps located in-game. Like Fallout 2, the skill only affects the price for which merchants offer an item.
4.3 Interactions that require Barter skill.